The BMS (BeMusic Source) file is a rhythm game note chart script which takes individual audio files and plays them back in sequence within an emulator. These audio files are called “keysounds,” and each note press within the chart triggers playback of a different keysound. All audio is being reproduced live in-game.
Sound design reconstruction of Angry Bots demo. Created new game triggers to add new assets, as well as FMOD implementation for music.
Sound design for Facebook game “Disney Hidden Worlds.”
A fully implemented custom sound set for PC game “Lunatic Rave 2.”